This Blog now exists on the Thinking Worlds site. Please go to
http://www.thinkingworlds.com/blog/
This Blog now exists on the Thinking Worlds site. Please go to
http://www.thinkingworlds.com/blog/
The Thinking Worlds authoring tool is now live and available for download from www.thinkingworlds.com
Go to the site for demos, tutorials and movies.
Here are some vids of the tool in action:
In our experience the multisensory nature of Immersive Sims greatly helps with learner engagement and to increase their feeling of immersion within the learning context. Where used well, it may also generate richer learning stimuli that learners can encode and bind into memory more elaborately and thus retrieve more easily.
A key element of this is sound. Ambient sound can be used to found the scene in reality, whether it is the noise of traffic or the hum of machines in a factory. It can also be used to stimulate different moods, be it excitement or calm or horror. Then we have scene specific sounds such as a telephone ringing and of course, human communication.
Having spent a lot of time recently in airports and the security checks I thought that this would be a good context in which to explore sounds. At the same time we can have a look at changing default layouts and building custom interactions.

A key strength of Immersive Sims and Serious Games lies in their non-linearity. The means by which a learner can engage in a scenario and practice different methods and decisions; take different paths and approaches to problems; fail and return again to reflect and try new tactics. Thus the ability to embed non-linearity into the learning flow facilitates motivation, replay and the variety of cognitive processing necessary for the development of more elaborate knowledge structures.
Authoring in Thinking Worlds there are three easy and rapid ways to create branching non-linear scenarios:
· Branching Interaction
· Freeform Branch Interaction
· Random Event Node
An author can create more complex, even sandbox like non-linearity in Thinking Worlds using the counters and arithmetic nodes and building state systems. However for the majority of eLearning developers the branching interactions and random nodes are enough to create scenarios that engage learners in challenging guided discovery.

Thinking Worlds
Lets get started.
Our player (Private Investigator) Cecil Clash and his faithful friend Alien Joe are hot on the tail of The Big Man – criminal kingpin of the city. The scene starts with the dynamic duo in a dimly lit corridor. An informer has told them that The Big Man is inside an apartment and up to no good.
Our branching scene will go something like this – bear with me.
There has been a lot of conjecture on the role of sleep in memory formation and consolidation. New research indicates that – in animals at least – that sleep is crucial for consolidating memories at a biochemical level. Donald Clark is a big proponent of ’spaced practice’ in learning – taking breaks for consolidation and optimal performance. Well, its official, take a break for a kip and you’ll do yourself right. Neuroscience gets better every day. Red wine, chocolate and now sleep helps learning performance.
“If you ever argued with your mother when she told you to get some sleep after studying for an exam instead of pulling an all-nighter, you owe her an apology, because it turns out she’s right. And now, scientists are beginning to understand why.
In research published this week in Neuron, Marcos Frank, PhD, Assistant Professor of Neuroscience, at the University of Pennsylvania School of Medicine, postdoctoral researcher Sara Aton, PhD, and colleagues describe for the first time how cellular changes in the sleeping brain promote the formation of memories.
“This is the first real direct insight into how the brain, on a cellular level, changes the strength of its connections during sleep,” Frank says.
The findings, says Frank, reveal that the brain during sleep is fundamentally different from the brain during wakefulness.
“We find that the biochemical changes are simply not happening in the neurons of animals that are awake,” Frank says. “And when the animal goes to sleep it’s like you’ve thrown a switch, and all of a sudden, everything is turned on that’s necessary for making synaptic changes that form the basis of memory formation. It’s very striking.”
The team used an experimental model of cortical plasticity – the rearrangement of neural connections in response to life experiences. “That’s fundamentally what we think the machinery of memory is, the actual making and breaking of connections between neurons,” Frank explains
See full article at http://www.physorg.com/news153578717.html
In the spirit of Safe Failure I’m always on the look out for methods and devices that prompt us to make errors, show bias or unexpected responses. This is a neat one I used in a presentation recently. About 90% of the audience made the error. The task is simple. How many times does the letter F appear in the sentence within the box below. Its not a trick question. Read it quickly and decide. A clue – its not 3.

cognitive illusion
According to recent research eight-year-olds learn primarily from positive feedback (‘Well done!’), whereas negative feedback (‘Got it wrong this time’) scarcely causes any alarm bells to ring. This study prompts the Science Daily to posit that “Learning From Mistakes Only Works After Age 12″.
That certainly ring alarm bells for me. How did they learn to walk? I’d better not let my nine year old anywhere near a road or tell her off as shes about to step infront of a bus.
The article points to behavioural research, which shows that eight-year-olds respond disproportionately inaccurately to negative feedback. Based upon this work, Dr Eveline Crone used fMRI techniques to compare the brains of three different age groups: children of eight to nine years, children of eleven to twelve years, and adults aged between 18 and 25 years. Individuals in each group were given test items in which they must discover a rule. They received a tick or a cross as feedback. Looking at the brain scans during this activity showed distinct differences – In children of eight and nine, cogntive control areas of the brain react strongly to positive feedback and scarcely respond at all to negative feedback. But in children of 12 and 13, and also in adults, the opposite is the case. Their ‘control centres’ in the brain are more strongly activated by negative feedback and much less by positive feedback.
The danger in this study is that it may lead to the conclusion that young children cannot learn from errors and we should avoid them in education. That to my mind would be a big mistake (get the pun? I am over 12 after all). One of the recurring themes at Online Educa in the Generation X discussions was the fact that many kids never learned about failure until they entered the workplace.
Perhaps we need to reposition ‘errors’ – why should they be negative feedback? Children can learn fantastically well from errors when they are motivated to do so and get good feedback. Look at just about every video game kids play – they make errors and die thousands of times as they master often difficult tasks (see Super Mario, brain training, etc etc).
No problems there. They love it; reflect on how and why the error occurred and have no problem discussing it with their peers. Similarly in sport. They take a shot in football and miss but that does not stop them trying again and again. If they learned only from positive feedback and not mistakes then they would never ride a bike or would be much use in evolutionary terms.
Maybe getting a simple cross (what does that tell you?) and giving no further feedback is the problem or worse the kid feeling like their stupid. Look at the work of Michael Frese and others on error management methods. When errors are postioned as positive learning experiences and individuals are given the tools to manage them then they can significantly improve learning performance.