Blog Redirect

August 3, 2009

This Blog now exists on the Thinking Worlds site. Please go to

http://www.thinkingworlds.com/blog/


Thinking Worlds authoring tool now Live!

March 31, 2009

The Thinking Worlds authoring tool is now live and available for download from www.thinkingworlds.com

Go to the site for demos, tutorials and movies.

Here are some vids of the tool in action:


Sounds, layouts and Custom Interactions – Airport Security

March 19, 2009

In our experience the multisensory nature of Immersive Sims greatly helps with learner engagement and to increase their feeling of immersion within the learning context. Where used well, it may also generate richer learning stimuli that learners can encode and bind into memory more elaborately and thus retrieve more easily.

A key element of this is sound. Ambient sound can be used to found the scene in reality, whether it is the noise of traffic or the hum of machines in a factory. It can also be used to stimulate different moods, be it excitement or calm or horror. Then we have scene specific sounds such as a telephone ringing and of course, human communication.

Having spent a lot of time recently in airports and the security checks I thought that this would be a good context in which to explore sounds. At the same time we can have a look at changing default layouts and building custom interactions.

airportsecurity1

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Branching and Random Nodes

March 18, 2009

A key strength of Immersive Sims and Serious Games lies in their non-linearity. The means by which a learner can engage in a scenario and practice different methods and decisions; take different paths and approaches to problems; fail and return again to reflect and try new tactics. Thus the ability to embed non-linearity into the learning flow facilitates motivation, replay and the variety of cognitive processing necessary for the development of more elaborate knowledge structures.

 

Authoring in Thinking Worlds there are three easy and rapid ways to create branching non-linear scenarios:

·         Branching Interaction

·         Freeform  Branch Interaction

·         Random Event Node

An author can create more complex, even sandbox like non-linearity in Thinking Worlds using the counters and arithmetic nodes and building state systems. However for the majority of eLearning developers the branching interactions and random nodes are enough to create scenarios that engage learners in challenging guided discovery.

branchingrandom1

Thinking Worlds

Lets get started.

Our player (Private Investigator) Cecil Clash and his faithful friend Alien Joe are hot on the tail of The Big Man – criminal kingpin of the city. The scene starts with the dynamic duo in a dimly lit corridor. An informer has told them that The Big Man is inside an apartment and up to no good.

 

Our branching scene will go something like this – bear with me.

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Upcoming Expos

March 17, 2009

The launch of the Thinking Worlds authoring tool is but a few weeks away. I was over in Orlando last week showing the technology to folks at Defence Game Tech and the eLearning Guild annual gathering.

 

defencegametech1eguild1

 

This week we are in London for Game Based Learning 2009 and next week the tool will be demonstrated in san Francisco at the Serious Game Summit – we have a presentation on Tuesday 24th of March in the afternoon. Come along to see Sims being built live and direct.

gamesbasedlearning seriousgamessummit

Look forward to catching up with people there.

paths and cameras

paths and cameras

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Rote memorizing making us stupid Doh

February 15, 2009

Brenda M. Trofanenko, a professor of curriculum and instruction in the College of Education, says that teaching history by rote – that is, by having students memorize historical dates and then testing them on how well they can regurgitate that data on a test – is a pedagogical method guaranteed to get students to tune out and add to our collective civic and historical cluelessness.

“I agree that there should be a base knowledge that students need to know about their country and their community affiliations,” she said. “But its relevance lies not just in knowing historical fact but being able to see what can be gleaned from historical inquiry, including cause and effect, progress and decline, and historical significance. You still have to know what happened, but you also have to be able to put it into a larger context of what was happening at the time, why it was happening, and what relevance it has to the current day.”

Critical Thinking

While it’s important to know facts and dates, Trofanenko believes history teachers should challenge students, especially high school students, to think like historians.

“We need to start thinking differently about our students’ abilities,” she said. “They can think critically and engage in historical inquiry if they’re actually given the opportunity. Instead, we make them learn facts and test them on their ability to regurgitate them at the end of the week. I think that’s really insulting to them.”

Trofanenko believes that students today are a lot more critical than they were in years past.

“With the amount of information that’s out on the Internet, I don’t think you can fool kids anymore,” Trofanenko said. “They’re much more savvy now about looking things up than they were even a few years ago. They’re certainly critical about other things in their lives, so why can’t they be critical of history as well?”

Thinking like a historian, according to Trofanenko, entails studying primary source documents, thinking about the historical context, weighing the evidence and then making an argument – “something all high school students are capable of doing,” she said. “That helps students develop a historical consciousness, which is the ability to ask why a particular historical narrative or a historical concept is advanced or not.”

Similar concerns have been raised in response to curriculum changes in the UK.  Lisa Hamilton writing in the Spectator takes issue with the dumbing down of expectations and absence of critical evaluation skills.

“Suggesting that children are incapable of dealing with complex narrative is intensely patronising. They manage fine with Harry Potter. Like it or not, our island story is a rollicking good read, with as many battles and murders as Grand Theft Auto. Certainly, much British history is of necessity concerned with the activities of elites, but is it not worth understanding why this is so?”

“also seem blind to the reality of how history will be increasingly absorbed. Is it not irresponsible to deny children the capacity to assess information for bias, distortion and inaccuracy in a world of unsupervised, unfiltered internet access?”

Immersive Sims

Seems like an ideal opportunity to incorporate Serious Games / Immersive Sims. The Making History series from Muzzy Lane are excellent examples of this. Guided discovery with progress based upon increasingly complex thinking skills and the development of more complex knowledge stuctures. Coupled with the ability to MOD the application for user generated content.

I’d add our own small contribution through Rome in Danger. Placing learners back within the historical context faced with non linear thinking challenges and social puzzles.


Learning in your sleep

February 12, 2009

There has been a lot of conjecture on the role of sleep in memory formation and consolidation. New research indicates that – in animals at least – that sleep is crucial for consolidating memories at a biochemical level. Donald Clark is a big proponent of ’spaced practice’ in learning – taking breaks for consolidation and optimal performance. Well, its official, take a break for a kip and you’ll do yourself right. Neuroscience gets better every day. Red wine, chocolate and now sleep helps learning performance.

“If you ever argued with your mother when she told you to get some sleep after studying for an exam instead of pulling an all-nighter, you owe her an apology, because it turns out she’s right. And now, scientists are beginning to understand why.

In research published this week in Neuron, Marcos Frank, PhD, Assistant Professor of Neuroscience, at the University of Pennsylvania School of Medicine, postdoctoral researcher Sara Aton, PhD, and colleagues describe for the first time how cellular changes in the sleeping brain promote the formation of memories.

“This is the first real direct insight into how the brain, on a cellular level, changes the strength of its connections during sleep,” Frank says.

The findings, says Frank, reveal that the brain during sleep is fundamentally different from the brain during wakefulness.

“We find that the biochemical changes are simply not happening in the neurons of animals that are awake,” Frank says. “And when the animal goes to sleep it’s like you’ve thrown a switch, and all of a sudden, everything is turned on that’s necessary for making synaptic changes that form the basis of memory formation. It’s very striking.”

The team used an experimental model of cortical plasticity – the rearrangement of neural connections in response to life experiences. “That’s fundamentally what we think the machinery of memory is, the actual making and breaking of connections between neurons,” Frank explains

See full article at http://www.physorg.com/news153578717.html


Learning Technologies – Rapid Sims Demonstration

January 23, 2009

I’ll be in London on 28th and 29th of January at Learning technologies 2009. I’ll be on the Caspian Learning stand (85) where we will be giving live demonstrations of the Thinking Worlds authoring tool.

Thinking Worlds enables designers, SME’s, trainers, ID’s and teachers to rapidly create 3D Immersive Simulations and Serious Games without any programming! The tool massively reduces the complexity of creating Immersive Sims and puts the power into the hands of the trainers, designers and content experts. Using simple templates, drag and drop 3D and flow diagrams a designer can rapidly create complex scenarios and games.

Come along to Stand 85 at Learning Technologies for a demo. You can build your own Sims and publish to the web live from the exhibition ready for users to play through the browser. See below for more screen shots.

interactionselect1

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Cognitive illusions

January 21, 2009

In the spirit of Safe Failure I’m always on the look out for methods and devices that prompt us to make errors, show bias or unexpected responses. This is a neat one I used in a presentation recently. About 90% of the audience made the error. The task is simple. How many times does the letter F appear in the sentence within the box below. Its not a trick question. Read it quickly and decide. A clue – its not 3.

letterf

cognitive illusion


Children don’t learn from mistakes?

January 5, 2009

According to recent research eight-year-olds learn primarily from positive feedback (‘Well done!’), whereas negative feedback (‘Got it wrong this time’) scarcely causes any alarm bells to ring.  This study prompts the Science Daily to posit that “Learning From Mistakes Only Works After Age 12″.

That certainly ring alarm bells for me. How did they learn to walk? I’d better not let my nine year old anywhere near a road or tell her off as shes about to step infront of a bus.

kids - they never learn!

kids - they never learn!

The article points to behavioural research, which shows that eight-year-olds respond disproportionately inaccurately to negative feedback. Based upon this work, Dr Eveline Crone used fMRI techniques to compare the brains of three different age groups: children of eight to nine years, children of eleven to twelve years, and adults aged between 18 and 25 years. Individuals in each group were given test items in which they must discover a rule. They received a tick or a cross as feedback. Looking at the brain scans during this activity showed distinct differences – In children of eight and nine, cogntive control areas of the brain react strongly to positive feedback and scarcely respond at all to negative feedback. But in children of 12 and 13, and also in adults, the opposite is the case. Their ‘control centres’ in the brain are more strongly activated by negative feedback and much less by positive feedback.

The danger in this study is that it may lead to the conclusion that young children cannot learn from errors and we should avoid them in education. That to my mind would be a big mistake (get the pun? I am over 12 after all). One of the recurring themes at Online Educa in the Generation X discussions was the fact that many kids never learned about failure until they entered the workplace.

Perhaps we need to reposition ‘errors’ – why should they be negative feedback? Children can learn fantastically well from errors when they are motivated to do so and get good feedback. Look at just about every video game kids play – they make errors and die thousands of times as they master often difficult tasks (see Super Mario, brain training, etc etc).

Can't play until your 12!

Can't play until your 12!

No problems there. They love it; reflect on how and why the error occurred and have no problem discussing it with their peers. Similarly in sport. They take a shot in football and miss but that does not stop them trying again and again. If they learned only from positive feedback and not mistakes then they would never ride a bike or would be much use in evolutionary terms.

Maybe getting a simple cross (what does that tell you?) and giving no further feedback is the problem or worse the kid feeling like their stupid. Look at the work of Michael Frese and others on error management methods. When errors are postioned as positive learning experiences and individuals are given the tools to manage them then they can significantly improve learning performance.