Serious Games or Immersive Learning Sims – hmmm, a different post topic I think. Anyway, one of the big barriers to widespread use of Serious Games in training and education is technology. The good news is that PC hardware in organisations and schools is improving rapidly in terms of processing speed and graphics capability (but its rarely purchased with 3D gaming in mind). The bigger obstacle now is the need to deploy via a web browser and LMS standards:
1) Clients require easy deployment and updating from a central point
2) No use of exe’s for security – a big No Go for many organisations
3) Must integrate within LMS and be run with other learning objects
4) Central performance information capture and management
5) Bandwidth restrictions on amount of data transfer
All of which can pose a bit of a problem if your trying to run Halo3 or even Second Life on the corporate network. 3D games engines are typically not built with these constraints in mind. From my own work in Caspian I’d say two or three years ago this was less of an issue. We were dealing with early adopters who were prepared to overcome these concerns in order to get high fidelity Sims into their learning. Over the last 12 months SG have moved towards the mainstream and I’d say 90% of requests we see require web delivery.
The good news is that SG suppliers have adapted to this need. So, what are the options in the Serious Games space?
Posted by thinkingworlds