Browser based Serious Games

September 4, 2008

Serious Games or Immersive Learning Sims – hmmm, a different post topic I think. Anyway, one of the big barriers to widespread use of Serious Games in training and education is technology. The good news is that PC hardware in organisations and schools is improving rapidly in terms of processing speed and graphics capability (but its rarely purchased with 3D gaming in mind). The bigger obstacle now is the need to deploy via a web browser and LMS standards:

1) Clients require easy deployment and updating from a central point

2) No use of exe’s for security – a big No Go for many organisations

3) Must integrate within LMS and be run with other learning objects

4) Central performance information capture and management

5) Bandwidth restrictions on amount of data transfer

 

All of which can pose a bit of a problem if your trying to run Halo3 or even Second Life on the corporate network. 3D games engines are typically not built with these constraints in mind. From my own work in Caspian I’d say two or three years ago this was less of an issue. We were dealing with early adopters who were prepared to overcome these concerns in order to get high fidelity Sims into their learning. Over the last 12 months SG have moved towards the mainstream and I’d say 90% of requests we see require web delivery.

The good news is that SG suppliers have adapted to this need. So, what are the options in the Serious Games space?

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The coming era of Rapid Sims

August 23, 2008

The eLearning world is alive with the buzz of Rapid elearning. Infact, with companies like Kineo and Line Communications in the UK making huge strides then this is more than a buzz – it is driving uptake.

 

A challenge for the nascent ILS sector is that ILS development is an unknown quantity for most would be buyers in the Organisational training market. High levels of uncertainty and possible anxiety exist around: what an ILS takes to develop; how much it will cost; how long it will take; how it can fit in to training and how long it will take.

 

The eLearning development market is aided by the wide availability of authoring tools that facilitate the rapid and flexible production of eLearning courses. For ILS to go mainstream a big part of the solution will be ‘Rapid Sims’ tools to simplify, speed up and extend the utility of ILS.

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