Learning Technologies – Rapid Sims Demonstration

January 23, 2009

I’ll be in London on 28th and 29th of January at Learning technologies 2009. I’ll be on the Caspian Learning stand (85) where we will be giving live demonstrations of the Thinking Worlds authoring tool.

Thinking Worlds enables designers, SME’s, trainers, ID’s and teachers to rapidly create 3D Immersive Simulations and Serious Games without any programming! The tool massively reduces the complexity of creating Immersive Sims and puts the power into the hands of the trainers, designers and content experts. Using simple templates, drag and drop 3D and flow diagrams a designer can rapidly create complex scenarios and games.

Come along to Stand 85 at Learning Technologies for a demo. You can build your own Sims and publish to the web live from the exhibition ready for users to play through the browser. See below for more screen shots.

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Failing to Win!

August 6, 2008

It’s Boxing day and I’m playing Super Mario bros on the DS with my brood of kids. My Christmas day hangover goes unnoticed as does the leftover turkey as we feverishly drive our little avatar. We are lost in the flow of movement, reaction, reward and encounter. We are constantly testing, experimenting, questioning and refining….and we are dying. We are being squashed, burnt, frozen, shot, electrocuted, eaten and thrown into infinity. We make error after error, mistake upon mistake and we love it. We fight each other for the little machine for the chance to die again. We strike up Zelda and it’s the same.

Invincible

Invincible

In games, catastrophic failure and errors are often fundamental design mechanics. They provide real time essential feedback to the player. They are fun, motivating, challenging and engender the replay, reflection and experimentation that leads to progress.

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