Often I’ll call these Egocentric Performance Sims with clients – a player plays an individual character in the game space. The player will view the action as through the eyes of an individual character. This may be in a first person viewpoint where literally the player will view the world as through the characters eyes, or it could be a third person viewpoint where the player would control an avatar.

The player controls the avatar and ‘performs’ actions within the 3D world to influence events and to achieve learning goals. The high level of user control over movement, navigation and interaction, coupled with the personal viewpoint perspective engenders high levels of ‘presence’ – a feeling of ‘being there’ in the situation depicted in the world.
This genre is very popular among developers, as a great deal of training involves human to human scenarios. It is used for a wide variety of learning areas from scenario driven learning such as sales training through to interpersonal skills, health and safety and compliance.
It is less likely to be used for strategy level training that involves the learner in managing multiple resources simultaneously and reacting to consequences.
[...] – Toolset for creating Fire Service emergency responder sims. Used to develop Egocentric type ILS. Template and widget driven. Libraries of emergency responser art [...]